The Curse of Arrav ; Quest Guide ; Curse Of Arrav Quest Guide

Difficulty level: Easy

Start location: Speak to Ali the Wise, located on the north side of Nardah.

Required:
Quests: Defender of Varrock, Shades of Mort'ton, Troll Romance, The Tale of the Muspah, Missing My Mummy (and completely restored Senliten)

Skills: Level 37 Slayer, Level 41 Summoning, Level 61 Agility, Level 64 Ranged, Level 64 Mining, Level 64 Strength, Level 66 Thieving

Items:
A Pickaxe, Mith grapple, A Crossbow, Sacred oil (1 dose), 3 Dwellberries, Ring of life, Macaw pouch, Insulated boots

Suggested:
Skills: Level 43 Prayer, Level 61 Magic (for Trollheim teleport)

Items: 2 Law runes, 2 Fire runes, About 2,000 coins for access to the desert and carpet rides, Waterskins or an Enchanted water tiara, Food, Armour, and a Weapon

Monsters: Arrav
NPC: Ali the Wise, Pharaoh Queen (Senliten), Arrav


Start
Should bring: Nothing
I suggest brining: 405 coins

1. Travel to Nardah, located in the southeastern side of the Kharidian Desert. The most common way to get here is to take the magic carpet at the Shantay Pass to Pollivneach, then take the next magic carpet, located just south of Pollivneach, to Nardah.

2. Speak with Ali the Wise, who will ask you to go to Trollweiss mountain to scout out Zemouregal's fort.

Scouting out the Fort

Should bring: A Pickaxe
I suggest brining: 2 Law runes, 2 Fire runes, Food, Armour, and a Weapon


3. Teleport or walk to Trollheim and take the northwestern path to a cave (located across from the ice gate). Walk through the cave (protect from melee prayer is advised, as there are aggressive Ice Trolls), and exit to be on top of Trollweiss mountain.



4. Walk to the east and enter the next cave. This cave is a labyrinth of rubble that has to be mined to pass. Note that each pile of rubble can only be mined once from each side, and piles of rubble must be mined one to three times to be cleared. On the map below, blue dots represent rubble that can be mined, white cannot be mined, and green fall as a result of a cave-in and cannot be mined either.


5. Pick up the Granite, Slate, Shale, and Stone Tablets. These can optionally be given to Ali to learn more about the Mahjarrat.

6. After passing through the last bit of rubble, you will find yourself in a room with stairs and some bookcases. Search the bookcases for Notes (a-j). Continue up the stairs afterwards.

7. After climbing the stairs, speak with Arrav, and he will attack you. Fight him until he reaches around half health, when he will stop and explain to you that he is missing his heart. You will agree to recover it for him.

8. Walk to the southern room and search the tapestry for a Base key and Base plans.



Mummies and Hearts

Should bring: Sacred oil (1 dose), 3 Dwellberries, Ring of life, Base plans
I suggest brining: 810 coins


9. Return to Ali the Wise. After talking with Ali about the base, walk northeast, and navigate through Senliten's pyramid. Speak with her to receive a Canopic jar and instructions on filling it.

10. Fill the Canopic jar with Sacred oil, three Dwellberries, and a Ring of life. Return to Ali the Wise after filling the jar, and speak with him about the jar and what to do next. He gives you a list of items that are necessary in raiding the base.

Infiltration

Should bring: Mith Grapple, Crossbow, Insulated boots, Macaw pouch, Base key
I suggest brining: 405 Coins


11. Go to the base, located under the chaos temple in the southern Wilderness. Continue through the tunnels, past the Armoured Zombies (protect from melee prayer is again advised, as these are aggressive), until you reach a kitchen. Warning: Getting caught at any point (by getting caught by guards or a trap) will result in a small amount of damage, and you will wake up at the door by the Armoured Zombies.



12. When you get to a kitchen, squeeze through the pipe. Make sure you are wearing your Insulated boots! Walk through the sewer.

13. When you get to the far end, summon a Macaw and have it look through the pipe until the guards move away so you can safely crawl through.

14. Move to the southern room, search the tables, and pick the lock on the chest for a code key.

15. Read the Code key for a 4-letter code, "FHGE" for example. Operate the keypad, located to the left of the door, and line up each Decoder strip with its corresponding letter. For example, 1 would line up with F, and 2 would line up with H. After completing the puzzle, the door will unlock.



16. In the next room, grapple the pipe, and cross the fire traps.

17. Use the Canopic jar with the pedestal to place the heart in the jar. This is important, as simply taking the heart off the pedestal will trigger an alarm! Teleport out (or get caught), and return to Ali the Wise. Now Ali says it's his turn to do research. Quest complete!


Reward:
• 14,000 Thieving XP
• 9,000 Ranged XP
• 9,000 Agility XP
• 30,000 Mining XP
• 2,500 Slayer XP
• 4,000 Summoning XP
Quest points gained on completion: 1

Tips:
• A Pharaoh's sceptre, obtained from Pyramid Plunder, allows for quicker access to the Desert and to Nardah.
• Moving a player-owned house to Pollivneach (requires Level 20 Construction) also allows for quicker access to the Desert.
• A third way to get to Nardah quickly is to use the Ring of slaying teleport to Pollivneach, then take the carpet to Nardah.
• You can give Ali the Wise the four tablets and notes after the quest to learn more about the Mahjarrat.

God wars Guide Runescape - How to get Godsword

Basic Information

Risk: Extremely HIGH risk…you will die at least once. Monsters are all aggressive. Dungeon is multi combat.

Location: Directly north of Trollheim Use Trollheim Teleport then walk up icy path across from the rock throwing trolls. entrance is a big rock.

Rewards:
-Godsword
-Dragon Boots
-Steam Battle Staff
-Bandos Armor
-Armadyl Armor
-Saradomin Sword
-Zamorakian Spear

Minimum Requirements:
--Lvl 60 Strength
--Lvl 60 Agility
--Lvl 70 Range
--Lvl 70 Hitpoints
--Lvl 80 Smithing (for godsword only)

Items needed (some or all depending on fraction going against)
--3 Rope
--A god item…amulet, sword, armor...etc.
--Prayer Pots (3-5)
--Super Restore Pots (1-2)
--Super Anti-poison
--Super Sets (not necessary for success)
--Mithral grapple
--Crossbow
--Hammer
--Climbing boots
--Food (Shark or Saradomin Brews recommended)
-- One Click Teleport item.
--Weapons (best you can afford, should also bring mage/range equipment since some monsters can’t be hit with melee weapons. DDS and Whip are most used for melee. Rune crossbow and ruby bolts (e) for range.
-- Armor: Best you can afford depending on the fraction you are infiltrating. See below for details on fractions. Basic Rune is okay but weak, recommended Guthan or better.
-- Cape: any that gives defense bonuses



+=-=-=-=-=-=-=+
Walk Through:
+=-=-=-=-=-=-=+


1.Either push the boulder out of the way or squeeze past it in the crack.
2.Once past your energy drains to 0 automatically and stats will start to lower by 1 every 2-3 seconds
3.Go north past the ice wolves they are level 133 till you see the dying knight
4.Talk to him and get the letter (save letter to give to the knight guy in Falador park)
5.Use the rope on the entrance.
6.You drop down into a war zone where there are four fractions from different gods fighting. If you are wearing a god item that fraction will not auto attack you, but the others will. The monsters lvls are from 7 to 150. On the outside of the center of the dungeon are the four headquarters for each of the fractions. Each has different requirements to gain entrance.

+=-=-=-=-=-=-=+
The Chambers
+=-=-=-=-=-=-=+

Armadyl Eyrie
+===-===-===-===+

Location: South West

Required to enter: Lvl 70 range

Item needed:
--Mitral grapple
--Crossbow
--Range gear

God Item to Wear(one will work)
--Armadyl helmet, plate, legs
--Armadyl hilted godsword
--Pendant of Armadyl

Monsters primary attack is range

Generals and Officers
Kreearra – lvl 580
- can not be hurt by melee attacks
- attacks with melee and range
- uses a whirlwind attack that is magic based to knock players back.
- max hit is 69
Skree- lvl 143
- can not be hurt by melee attacks
Geerin- lvl149
- can not be hurt by melee attacks
Kilisa- lvl 159
- can not be hurt by melee attacks


Bandos Stronghold
+===-===-===-===+
Location: North West

Required to enter: Lvl 70 Strength

Item needed:
- Hammer (use on gong)

Monsters primary attack is melee

God Item to Wear (one will work)
--Bandos helmet, plate, legs
--Bandos hilted Godsword
--Ancient Mace

Generals and Officers
Graaardor- lvl 624
- attacks with melee and range
- hits max 35 on everyone in room
- considered easiest to kill
Strong stack- lvl 142
-attacks with melee
Steel will- lvl 142
- attacks with magic
- attacks random players
Grim spike- lvl 142
- attacks with range

Saradomin Encampment
+===-===-===-===+
Location: South East

Required to enter: Lvl 70 Agility

Item needed:
--2 Ropes (they never disappear, only need on first run)

Monsters primary attack is magic

God Item to Wear (one will work)
--Saradomin sword
--Saradomin hilted Godsword
--Cape or Staff of Saradomin
--Saradomin Vestments
--Saradomin d’hide
--Holy Symbol
--Saradomin Holy Book
--Saradomin mjoinir

Generals and Officers
Zilyana- lvl 596
- attacks with melee and magic
- hits max 31
- can teleport around the room if you run.
--Star light- lvl 149
--Growler- lvl 139
--Bree- lvl 147


Zamorak Fortress
+===-===-===-===+
Location: North East

--Required to enter: Lvl 70 Hitpoints (cross river)

--Item needed:
Bullseye lantern
Anti-poison

--Monsters primary attack is melee

--God Item to Wear (one will work)
Zamorak spear
Zamorak hilted Godsword
Cape or Staff of Zamorak
Zamorak Vestments
Zamorak d’hide
unholy Symbol
Zamorak unholy Book
Zamorak mjoinir

Generals and Officers
Kril Tsutsaroth- Lvl 650
– attacks with melee and poisons
– hits max 46/hits 60+ if you use prayer
Balfrug Kreeyath- Lvl 159
– attacks with magic
Tstanon Karlak- Lvl 146
– attacks with melee
Zakl'n Gritch- Lvl 143
– attacks with range

+=-=-=-=-=-=-=+
Tips
+=-=-=-=-=-=-=+

- You can wear multiple pieces of god items to help protect you. This stops most but not all monsters from automatically attacking you.
- You can tell the fractions apart from their colors.
- Spiritual mages are the ones you want to kill for the Dragon boots
- To enter the ultimate chamber with the Generals you need to kill 40 monsters for that fraction. If you want to kill the zammy general you have to kill at least 40 zammy henchmen.
- There are altars in the main chambers to recharge your prayer but you can only use them once every 10 mins.
- If you use the altar in the general room it will give you +1 to your prayer amount when used.
- There is a kill counter in the upper right hand corner. It will go back to zero when you enter a generals chamber
- The godsword is in three shards. You need to collect these; the generals and officers of each fraction possess the shards. Once you have these shards assemble them into a whole godsword. Need level 80 smithing.
- It is recommended to take the generals on as a group of five or more never alone. They are Beasts!
- Do not range unless you are over level 75 range.
- The other officers will keep respawning as long as the general is alive. Kill him first.
- Keep your hit points above 70 at all times. One hit can kill you under that.
- Banking isn’t recommended between kill since the time it takes to get the team reorganized.
- f you gave the note to sir Tiffy you don’t need it again to enter. You just need to talk to dying knight.
- You can read the note before you give it to Sir Tiffy
- Monsters from other fractions can be found in opposing fractions areas.
- God items must be equipped and not just in your inventory.
- Maximize your prayer and range defense when going up against bandos.
- When Bandos is switching attacks he usually raises his hands in the air above his head for a bit.
- Bones to peaches is great for food too
- Once in the GW dungeon your stats stop lowering unless hit with a stat lowering spell.
- Prayer is drained upon entering Zamarock